DVD Extras
Progeny
- Progeny (video)
- Progeny description (pdf)
- Films by Christine Gorbach and Gary Lee Nelson 2000-2006 (pdf)
Evolving Lindenmayer Systems. Genetic Snow Flakes
"Pfeiffer", is an Evolutionary Computation system based on Lindenmayer grammar that generates snow flakes in your browser.
- Compress standalone version of the software "Pfeiffer"
- Webpage with examples of Snow Flakes generated by Pfeiffer
Blot
"Blot" is evolutionary Generative Abstract Art.
With Blot I am exploring the aesthetic possibilities of pure mathematical equations. I am specifically seeking out forms that are organic enough to challenge any viewer's notions of what mathematics can visually represent. The vehicle for this exploration is interactive artificial evolution, a computational analogy to natural selection, which allows me to literally grow and create complex and beautiful images using equations as DNA.
- Blot (software)
- Blot webpage with examples (images and video)
ArTVox
ArTVox is the result of joining two evolutionary environments, one in the sound domain and the other in the visual domain, aiming to obtain some kind of visual and sound compositions. ArTVox resulted from the union of JaVox, applied to sound production, and ArTLab, which produces abstract visual compositions. In ArTVox, each visual composition can have an associated sound sequence. A heuristic approach based on Kandinsky's associations of visual and sound aspects was applied to associate visual and sound characteristics.
To work properly, ArTVox needs JRE (Java Runtime Environment) or JDK (Java Development Kit) installed. With JRE it is necessary to install the soundbank from Sun. It can be downloaded from:
http://java.sun.com/products/java-media/sound/soundbanks.html
Acknowledgements
This research work is part of the AURAL project, supported by FAPESP process 05/56186-9. We would like to thank PIBIC/CNPq program , CenPRA and FAPESP for making this research possible.
MasterPiece
MasterPiece is an evolutionary environment applied to the production of visual compositions. Objects inspired on Kandinsky's Composition VIII (1923) were programmed in Java. Automatic visual compositions In ArTVox, each visual composition can have an associated sound sequence. A heuristic approach based on Kandinsky's associations of visual and sound aspects was applied to associate visual and sound characteristics.
To work properly, ArTVox needs JRE (Java Runtime Environment) or JDK (Java Development Kit) installed. With JRE it is necessary to install the soundbank from Sun. It can be downloaded from:
http://java.sun.com/products/java-media/sound/soundbanks.html
Acknowledgements
This research work is part of the AURAL project, supported by FAPESP process 05/56186-9. We would like to thank PIBIC/CNPq program , CenPRA and FAPESP for making this research possible.
Supplementary material for Chapters
Part I Evolutionary
Art
Evolutionary Search for the Artistic
Rendering of Photographs
J.
P. Collomosse
Supporting resources for "A Search for Salient Paintings" (Section 2.2)
bathabbey.tif |
High resolution painting of Bath Abbey |
chilepickup.tif |
High resolution painting of TRUCK |
dragon_best.tif |
High resolution painting of DRAGON |
dragon_gen1.tif |
Generation 1 of DRAGON optimization |
dragon_gen30.tif |
Generation 30 of DRAGON optimization |
dragon_gen70.tif |
Generation 70 of DRAGON optimization |
dragon_optimize.mpg |
Video showing optimization of DRAGON |
rock.tif |
High resolution painting of MODEL |
still-life.tif |
Loose and sketchy painting prior to relaxation |
sunflowers.tif |
High resolution painting of SUNFLOWERS |
Supporting resources for "Interactive Genetic Search for Parameter Selection" (Section 3)
dragon*.tif |
Various high resolution paintings from Figure 10 showing the gamut of styles available in the GA system described |
Evolution and Collective Intelligence
of the Electric Sheep
Scott
Draves
Examples of videos and images generated by "Electric Sheep":
ElectricSheep Video |
Video 640*360 1:00 min |
ElectricSheep Video |
Video 1280*720 13 sec |
ElectricSheep Image |
Part II Evolutionary
Music
Evolutionary Computation Applied to
Sound Synthesis
Experimental software for applying evolutionary computation to sound synthesis.
This software includes a software synthesizer, two search algorithms, a sound attribute library, some utility code and some experimental scripts which use all of the above. It can be used to reproduce results from the chapter "Evolutionary Computation Applied to Sound Synthesis".
Webpage: http://www.skynet.ie/~jmmcd/research.htm
Evolutionary Computing for Expressive
Music Performance
BodyAndSoul-Inexpressive.wav and BodyAndSoul-Transformed.wav are respectively the inexpressive transcription of the first phrase of "Body and Soul", and the corresponding expressive version as generated by the model. Similarly for "Once I Loved".
BodyAndSoul-Inexpressive.wav |
BodyAndSoul-Transformed.wav |
OnceILoved-Inexpressive.wav |
OnceILoved-Transformed.wav |
Part III Real World
Applications
Evolutionary and Swarm Design in Science,
Art, and Music
Evolved Virtual Sculptures |
Evolving Functional Design: Containers |
Evolved Furniture |
Developmental Programs: Fractals |
Developmental Programs: ArtFlowers |
Evolved Swarm Choreography |
EvoSwarm Choreographies: Movies |
Swarm Art |
SwarmPAINTER |
Architects' Experience with
an Emergent Design Tool
A stripped down compressed version of the Genr8 website (including source code etc)
Some auxiliary material pertaining some of the projects:
Butterfly_machines (Maya source, Animations and Images) |
Nested Cubes (Video and Images) |
Evolving Human Faces
EvoFIT composite system installer (Windows)
Video with EvoFIT Eigenvector examples
Part IV Artistic Perspectives
Artificial Art made by Artificial
Ants
Examples of images and music generated by AntMusic and AntPainting
-
Examples of Mp3 and Midi files generated by AntMusic
- Images generated by AntPainting
- Demo files generated by AntPainting:
Embedding of Pixel-Based Evolutionary
Algorithms in My Global Art Process
G�nter
Bachelier
Two populations of images generated with the new evolutionary art process described in the chapter:
- Subpopulation-M04-05-08b-1
- Subpopulation-M05-06-11-2
Evolving Structure in Liquid Music
J.
J. Ventrella
Test the software application Musical Gene Pool
Part V Future Perspectives
The Evolution of Artistic Filters
- Chapter images
- Examples taken from a single run
- Target colour palette
- Dump of 10 best rank 1 individuals, generations 20 and 40
- Generation 40 training enlargement
- Solutions filter source code (text file)
- More examples from a single run. These show the result of filters on different source images
- Target colour palette
- Mona Lisa
- B&W photo 1
- B&W photo 2
- Colour photo
- Filter source code (text file)
- Miscellaneous examples from different runs
Co-evolutionary Methods in Evolutionary
Art
Gary
R. Greenfield
Three false colored images co-evolved by Greenfield:
- co_a_10 (eps)
- co_a_12 (eps)
- co_b_02 (eps)
Experiments in Computational
Aesthetics
Initial random images
Images created throughout the 11 iteractions:
- "HR" contains high resolution renderings of the images presented in the chapter, namely those that were handpicked and those that are the fittest
- "ALL" contains all the images generated by the evolutionary engine during that specific run
Images created throughout Iteration 1: |
HR | ALL |
Images created throughout Iteration 2: |
HR | ALL |
Images created throughout Iteration 3: |
HR | ALL |
Images created throughout Iteration 4: |
HR | ALL |
Images created throughout Iteration 5: |
HR | ALL |
Images created throughout Iteration 6: |
HR | ALL |
Images created throughout Iteration 7: |
HR | ALL |
Images created throughout Iteration 8: |
HR | ALL |
Images created throughout Iteration 9: |
HR | ALL |
Images created throughout Iteration 10: |
HR | ALL |
Images created throughout Iteration 11: |
HR | ALL |
|